Bellwether Giochi Mosca d'acqua dolce

Brand:Bellwether Games

3.5/5

100.69

NON PUOI VENDERE AL CANADA Seleziona le azioni in stile rondel con un rullo che gira in questa rompicapo ricerca per ottenere le migliori combo. Un gioco da tavolo di pesca a mosca altamente tematico per 1-4 giocatori con modalità avventura in solitaria in stile campagna. Made in China.

EAN: 0019962686511

Categories: Giocattoli e giochi, Giochi e accessori, Giochi da tavolo,

Peso della confezione: 1,588 chilogrammi. Numero di giocatori: 2. Un gioco da tavolo di pesca a mosca altamente tematico per 1-4 giocatori con modalità avventura in solitaria in stile campagna. Seleziona le azioni in stile roundel con una bobina che gira in questa ricerca rompicapo per ottenere le migliori combo.
Country of Origin China
Customer Reviews 4.5 4.5 out of 5 stars 33 ratings 4.5 out of 5 stars
Item model number BWR0811
Item Weight 3.5 pounds
Language English
Manufacturer Bellwether Games
Manufacturer recommended age 14 years and up
Product Dimensions 8.8 x 3.1 x 12.3 inches
Release date November 26, 2019

3.5

4 Review
5 Star
67
4 Star
18
3 Star
9
2 Star
6
1 Star
0

Scrivi la tua recensione

La tua mail non sarà pubblicata. Tutti i campi obbligatori sono segnati con*

Scritto da: Fuzzy Llama Reviews
Fly Flingin' Fish Frenzy
1-4 players, Competitive, Fly Flingin’ Fish Frenzy Designer: Brian Suhre Artwork: Darryl T. Jones Publisher: Bellwether Games Release Year: 2019 Origin Story This is another game that crept up on me outta nowhere. I like to think I stay on top of things in the boardgaming community and yet there are always those few games that completely avoid my radar somehow, like Freshwater Fly. Now, before we get down and dirty here I want to say that I am NOT a fisherman. I mean, I have fished in my time but I never found it relaxing or enjoyable. Quite the opposite in fact, even in Animal Crossing the fishing stresses me out. Sitting there watching that shadow of a fish peck at your lure, not knowing if it will take the bait or if it will scurry off in a rush. Perhaps I drink too much coffee for fishing? In any case, when I discovered there was a fishing boardgame, at first I dismissed it. But then I recalled what happened when the game Wingspan released as I also dismissed that one. I swore to never again just brush away a game purely because I don’t think I’ll like the theme. So I watched a couple videos on Freshwater Fly and decided to give it a shot. Read on to see what I thought about it! Overview of Gameplay Freshwater Fly has you taking part in (almost) all of the techniques of fishing in the comfort of your home. You will be casting out, letting the fly drift down the river, hooking a delish fish. Then you will be reeling it in and adding it to your collection. At its core Freshwater Fly is a set collection game where you will be trying to catch different fish to complete sets to ultimately score the most points than the other players. Let’s go through the phases of catching a fish from the beginning. After the board is setup with all the fish cards emblazoned upon it and your fly color of choice picked out you will roll a handful of dice. These dice are what players will pick from on their turns and depending on how high of roll they pick, depends on how far up the river they can cast. So let’s say player one picks a die roll of 6, they can cast all the way up the river to the far end and can let the fly drift down a maximum of twice into the five and four dice areas of the river. Of course, you have to make sure there are colored tokens in each area you are fishing in that match the fly color you picked or you cannot fish there and these tokens move down the river at the end of each round to simulate the movement of the fish. So, you cast out to the six area which allows you to draw from the Strike Deck of four cards. You get one draw right when you land your fly in the river and when you drift to the next area you get two more draws and another two draws again the second time you drift. Basically since there are only four cards in this deck you are guaranteed a catch AS LONG as there is a token the same color of your fly in the spot of the river you are fishing from. That’s the CATCH so to speak hehehe. Once you hook a fish you will take it from the board, flip it over to reveal how many VP’s its worth and place it above your player board reel in the matching color space of the fish. There are three progressively difficult fish colors: Green < Black < Gold. The further up the track the fish is, the harder they are to reel in and the more valuable they are. It’s up to you to decide whether it’s better to reel in a bunch of low vp value fish quickly OR just a few high value fish in slowly. Usually players will have an idea of what they are going for however, based on their particular player board bonus point fish. Now, once you have a fish hooked and above your player board you will still grab a numbered die from the rolled pile and utilize it to reel that critter in. Based on the number you select, that is how many spaces around the reel you will take the handle. A standard FIVE will take you one full revolution around the reel which will move your fish card one space to the left of your player board and one space closer to catching it. For the hardest fish to catch, the golds, it takes three full revolutions around the reel to catch them whereas the easiest, the greens, it only takes one revolution. Of course that’s before you add in FISH RESISTANCE. No, the fish aren’t rising up to overthrow their supreme leaders or anything but they are resisting your pull of doom. Each fish you catch will have a resistance number on their card that you will only see once they are caught. This number is subtracted from whatever die you pick to reel them in so for example, if your fish has a resistance of two and the die you pick was a six……Then you ACTUALLY only reel it in by four. Always subtract the resistance from the die, easy peasy. Of course there are ways to negate that resistance as well as other helpful abilities scattered around your reel depending on where it stops. Once a fish is completely reeled in, you just add it to your fishy pile to track for end game scoring. The first player to catch seven fish initiates the end game and then onward to final scoring which is a variety of things from fish caught to the different sets of fish caught to bonus card values. Whoever comes out with the most points is the winner! Components/Game Board Excellent across the board with this game. The board is double-sided, one side for the regular game and one side made just for solo play. The board itself is a good size, not too big, not too small and is setup very nicely with areas marked off for all the components. Speaking of the components you have a few cardboard tokens here for the different colored fly’s you will be selecting and a couple of trackers for your player board of all nice quality. The wooden bits are for tracking the fish colors that match the fly’s in the river and those all go into a nice cloth, pull string bag that gets drawn from during the game. There is also a large wooden peg that you use to mark where you are casting to in the river. The dice are also good quality with a nice feel and heft to them and are colored this nice marbled orange color. The cards also have a very nice feel and finish to them that exudes a premium feel. My favorite component however are the player boards. These babies are just awesome in not only quality, but game theme and mechanism. This is where your reel resides and starting out it’s just a little spinny flap, which doesn’t sound exciting. BUT once you hook a fish you will grab up the corresponding colored wooden peg off the main board and place it in your little spinny flap! This instantly transforms the subpar spinny flap into an actual reel with a newly created handle! It’s incredible. From that point forward you will utilize the colored peg as a handle to spin around the reel to catch your fish. To be perfectly honest, that little mechanism alone is what LURED hehe me into getting this game. Box/Storage The box is a good size and easily fits into a standard Kallax shelf with ease. There isn’t much of an insert inside though so you will have to bag up everything for storage. Luckily the game already comes with that cloth bag to hold all the wooden pegs and you will only need around three more bags to store everything else as there really isn’t that many components to keep track of. With this game the lack of a good storage solution doesn’t bother me just because it’s not overflowing with components. It’s still easy to setup and sort stuff out as it stands. Visual Appeal /Theme This is one of those rare games that I am not a fan of the theme BUT the way the theme is integrated into the mechanics of the game is just mind blowing. The way you cast out into different parts of the river by selecting a die and then can drift down the board/river to increase your odds of a catch. AND THEN the amazing hooking transformation your player board takes to the reeling in action is just incredible. This has to be one of the BEST theme/mechanic integrations I have seen in board gaming. Visually the game looks ex
Scritto da: Kyle
Pleasantly Surprised
I bought this on a whim when I was doing a larger order. Man, I am pleasantly surprised by the game! It has excellent components, a well written rule book, and playing is very intuitive. I mainly play it solo, and I imagine it would play just as well with more players. Good game.
Scritto da: Dyon Enedi da Silva de Souza
Quality and flash delivery
amazin game, amazin production so beatiful
Scritto da: Queen Hera
Fun to play
Very fun game. Super pretty!

Prodotti correlati

hot
Star Wars Di' quello che vedi Gioco
3.4/5

€ 27.18

Star Wars Di' quello che vedi Gioco
3.4/5

€ 27.18

hot
Dinosaur Island Rawr e Scrivi Gioco
3.7/5

€ 62.26

Dinosaur Island Rawr e Scrivi Gioco
3.7/5

€ 62.26

Scopri il nostro network internazionale

Spediamo in 28 paesi, oltre 200.000 prodotti. Resta aggiornato, iscriviti alla newsletter.

Shopping Cart