Rivals for Catan Gioco di carte per 2 giocatori (gioco base)

Brand:Catan Studio

3.7/5

48.22

DESCRIZIONE DEL PRODOTTO Costruisci il tuo dominio per battere i tuoi rivali. The Rivals for Catan ti mette al comando di una delle due fazioni che stanno sviluppando Catan appena insediato. Usa il tuo mix di carte inferiori per creare il tuo principato. Esplora e stabilisci nuove terre, acquisendo risorse attraverso il gioco delle carte e la fortuna dei dadi. Usa l'oro, le combinazioni di risposta e il commercio per sviluppare il tuo dominio. Espandi i tuoi insediamenti e le tue città, recluta eroi e difendi le tue terre attraverso la politica, le invenzioni e gli intrighi. La tua astuzia e un pizzico di fortuna decidono chi sarà il principe di Catan. The Rivals for Catan contiene:. 180 carte. Stampo di produzione. Evento Die. Gettone commerciale. Gettone Cavaliere. Regole e indice delle carte. DAL PRODUTTORE Costruisci il tuo dominio per battere i tuoi rivali. The Rivals for Catan ti mette al comando di una delle due fazioni che stanno sviluppando Catan appena insediato. Usa il tuo mix di carte inferiori per creare il tuo principato. Esplora e stabilisci nuove terre, acquisendo risorse attraverso il gioco delle carte e la fortuna dei dadi. Usa l'oro, le combinazioni di risposta e il commercio per sviluppare il tuo dominio. Espandi i tuoi insediamenti e le tue città, recluta eroi e difendi le tue terre attraverso la politica, le invenzioni e gli intrighi. La tua astuzia e un pizzico di fortuna decidono chi sarà il principe di Catan. The Rivals for Catan contiene:. 180 carte. Stampo di produzione. Evento Die. Gettone commerciale. Gettone Cavaliere. Regole e indice delle carte.

EAN: 798525915656

Categories: Giocattoli e giochi, Giochi e accessori, Giochi di carte,

NUMERO DI GIOCATORI E TEMPO DI GIOCO MEDIO: questo gioco di carte casual è il modo migliore per 2 giocatori di stabilirsi e sviluppare la sempre misteriosa e fantastica terra di CATAN. Perfetto per coppie, famiglie o qualsiasi coppia di amici che vogliono esplorare CATAN. Il tempo medio di riproduzione è di 45-60 minuti. FACILE DA IMPARARE E INFINITE RIGIOCABILITÀ: questo frenetico gioco di carte offre sottili strategie di interazione con le carte e manipolazione del mazzo che renderanno il gioco mai più lo stesso. RIVALS FOR CATAN OFFRE MOLTEPLICI ESPANSIONI: continua a esplorare la sempre misteriosa e fantastica terra di CATAN provando le espansioni Rivals for CATAN (Nota: le espansioni richiedono il gioco di carte base Rivals for CATAN). DIVERTENTE GIOCO DI CARTE AVVENTURA: usa oro, combinazioni di risorse e commercia per sviluppare il tuo dominio. Espandi i tuoi insediamenti e le tue città, recluta eroi e difendi le tue terre attraverso la politica, le invenzioni e gli intrighi. Usa la tua astuzia! Diventa principe di CATAN!. GIOCO DI CARTE STRATEGICHE: Costruisci il tuo dominio per battere il tuo rivale. Rivals for CATAN ti mette al comando di una delle due fazioni che stanno sviluppando CATAN appena insediato. Usa il tuo mix di carte unico per creare il tuo principato. Esplora e stabilisci nuove terre. Ottieni risorse attraverso il gioco delle carte e la fortuna dei dadi.
Age Range (Description) Kid
Brand Catan Studio
Customer Reviews 4.7 4.7 out of 5 stars 756 ratings 4.7 out of 5 stars
Is Discontinued By Manufacturer No
Item model number 5511619
Item Weight 15.8 ounces
Manufacturer Asmodee
Manufacturer recommended age 10 - 14 years
Material Paper
Number of Players 2
Product Dimensions 8.38 x 6.25 x 1.75 inches
Release date November 10, 2010
Theme Games

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Scritto da: Christopher Barrett
An incredibly fun 2 player version of Catan ~
I never played the previous 2 player card game version of Catan, but from what I read - this is a fair improvement. The cost is currently $20, and when you open the box you might be thinking "I just paid how much for this???" But the real value is in the incredible depth of the game rather than in the inclusion of several trinkets. Oh and an important note: In the rule book they keep talking about the shield icon or some such. My version has a knight icon instead. So after a few frustrating minutes, and the possibility of having to contact Mayfair, we realized the new piece just had a different icon! Update the rule book guys! I won't get too in depth into the rules. Basically the game is a card based strategy game. You take a starting set and lay out your territory. Then you select some cards for your hand. You then take turns rolling two die, one for a resource and one for an event. You have events such as plentiful harvest (players gain resources), bandit attack, draw event card, and celebration. Each has a unique function. The 1 - 6 die determines which resource(s) the players acquire. Next the active player uses resources or cards from their hand (typically costing resources). One can either build additions to the kingdom, or play action cards or lay out building or character cards. The action cards typically give the player an immediate bonus (a few can be used before rolling dice or before selecting cards for their hand or drawing region cards and so on). Green cards typically give a permanent bonus and are played on the town or city upgrade spaces. The final two actions are drawing cards up to three (or more if you have bonuses allowing more) and then exchanging one card with another random card from one of the draw piles. The game has a lot of complexity and a little luck. I would say the luck factor is much lower than people estimate. With smart planning, a character can acquire resources they need or exchange for those they need. There are a few strategies for winning, but the game is won when a person acquires seven victory points and ends their turn. Newcomers might find it easier to build up towns and cities for the inherent victory points. I found gaining trade the most fun and interesting method. Included are three small expansions. They all add an interesting dynamic to the base game despite just having a handful of cards each. It's an interesting and immensely fun two player card game with a lot of variety. I highly recommend it for fans of Catan and Dominion. It's easy to learn the basics, but has enough depth that it appeals to players even after several games. The box states 45 - 60 minutes, but I find that most games run about 30 minutes once the rules are well understood. But the length of each game varies and players will play at their own comfortable pace. My only one drawback if there is one is that the square cards are tough to shuffle. Highly recommended!
Scritto da: muleh
Great gift
I gave it to my friend as a gift great game
Scritto da: Luke Devlin
Great Game for Catan Vets
Ever want to play Settlers of Catan but you only have one other person to play with? If yes, then buy this game. The Rivals for Catan takes the basic elements of Settlers (roads, settlements, cities) and some of the expansions (trade ships, barbarians, heroes, city improvements) and creates an almost entirely different game. There is no board, just several cards, a standard die, an event die, and two tokens. Without going into the gameplay much, I'll say that the goals and mechanics are similar to Settlers: collect resources, expand your colony, and claim a certain amount of victory points to win. Also, as in Settlers, the competition in Rivals is often indirect. It's more of a race to get victory points than a one-on-one battle, though one of the themes gets a bit nasty (more on that later). However, many of the games I've played have kept the opponents neck-and-neck, so the tension of Settlers is still prevalent. Strengths -The basic game comes with three themes (Gold, Turmoil, and Progress). These are supplements to what is called the Basic Set. Each theme brings its own unique cards to the game and one's strategy must change depending on what theme is chosen. While they don't carry as much nuance as a Settlers expansion might, they certainly prevent the game from getting old. You can even combine all three themes for what is called Dual of the Princes. Mayfair Games sells more themes separately, too. -There are a variety of strategies you can take, regardless of theme decks. You can build a resource-efficient colony with grade trade ships, focus on strong heroes, or just expand as widely as possible before your opponent does, since you share the same pool of settlements and cities. -Many of the cards have special abilities that are a lot of fun to employ. Once you get to the second half of the game or so, your abilities have dramatically increased, adding even more variety to how you approach victory. -Games can range from 15-45 minutes, so it's shorter than typical Settlers. Weaknesses -You can't trade. Well, you can, but there's almost no point. Mayfair removed it from the rules when they revamped the game. Since trading is about 30% of the gameplay in Settlers, it feels like something is missing in Rivals. The bartering, begging, alliances, and betrayals aren't here. -Unless you're familiar with Settlers, I wouldn't recommend you play this game. The rule book will explain everything but I think the game would feel overwhelming. The game was essentially designed for people that already play Settlers. -While very portable, the game takes up a lot of space. There are several draw stacks and a lot of cards get played, so you might need more than a two-by-two foot table. -You may need to develop some house rules. It's hard to explain unless you've played a couple times, but there are a couple mechanics that can make the game very uneven. Overall: a wonderful Catan fix for two players and a very fun game.

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