Stonemaier Games Scythe Gioco da tavolo - Costruzione di un motore, Controllo dell'area per 1-5 giocatori, Età 14+, Grigio

Brand:Stonemaier Games

3.9/5

137.71

Gioca in 90-120 minuti. Per 1-5 giocatori. Esplora la storia alternativa del 1920 più l'Europa attraverso le straordinarie opere d'arte di Jakub Różalski. Guida la tua fazione alla vittoria, costruendo mech, lavorando la terra ed esplorando la misteriosa fabbrica, il tutto proteggendo il tuo territorio dai mech di altre fazioni invadenti. È un periodo di disordini nell'Europa degli anni '20. Le ceneri della prima grande guerra oscurano ancora la neve. La città-stato capitalista conosciuta semplicemente come "The Factory", che ha alimentato la guerra con mech pesantemente corazzati, ha chiuso i battenti, attirando l'attenzione di diversi paesi vicini.

EAN: 791109147986

Categories: Giocattoli e giochi, Giochi e accessori, Giochi da tavolo,

Gioca in 90-120 minuti. Per 1-5 giocatori. Esplora la storia alternativa del 1920 più l'Europa attraverso le straordinarie opere d'arte di Jakub Różalski. Guida la tua fazione alla vittoria, costruendo mech, lavorando la terra ed esplorando la misteriosa fabbrica, il tutto proteggendo il tuo territorio dai mech di altre fazioni invadenti. È un periodo di disordini nell'Europa degli anni '20. Le ceneri della prima grande guerra oscurano ancora la neve. La città-stato capitalista conosciuta semplicemente come "The Factory", che ha alimentato la guerra con mech pesantemente corazzati, ha chiuso i battenti, attirando l'attenzione di diversi paesi vicini.
Brand Stonemaier Games
Country of Origin China
Customer Reviews 4.8 4.8 out of 5 stars 4,859 ratings 4.8 out of 5 stars
Genre Science Fiction
Is Discontinued By Manufacturer No
Item model number STM600
Item Weight 7 pounds
Language English
Manufacturer Stonemaier Games
Manufacturer recommended age 14 years and up
Minimum Age Recomendation 168
Number of Players 1 - 5
Product Dimensions 11.81 x 4 x 14.57 inches
Release date August 10, 2016
Theme Mystery

3.9

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Scritto da: AtlusFox
Looks busier then it is. Great game and worth a play
This game looks busy, so many little pieces, so many little actions. However, it's not as it seems. I don't like overcomplicated games with convoluted rules. If I buy a game then I expect to learn it and play it, not spending time a college course equivalent of reading through and learning the rules. For the longest time, I avoided this game because of how busy it looks. Eventually, after hearing the praises by others and a 30 dollar price drop I decided to buy it. I was surprised to find a very engaging game with an efficient rule set. The system is what makes it work. If you have played enough games over the years one thing you will notice is how a few of the mechanics are borrowed. Little bits of other working games fitted in just right, like a recipe for a good meal. With that in mind, I would describe this game as a two-course meal. The action mats like the appetizer with the actions playing out on the game board like the main course. During the game, you will primarily interact with these two mechanics. First the action boards. They are laminated cardboard, unlike whole pieces, this makes them feel heavier and longer-lasting. Most of your bits and bobs fit into these mats. The small squares, most of the figures and buildings start or stay on this matt. As you play you only be interacting with parts of this mat making things much more easier to manage. Each section is just two actions so you will never have to deal with more than these two actions. The main actions on the top will either give resources or allow you to perform an action on the game board while the bottom the optional action will always cost something but will upgrade something, making things easier later or allowing you to deploy something. The player mats are mainly for reference and will be interacted with only when needed, like deploying a mech or using an inlist action giving a quick bonus or stat upgrades. The game board, this sucker is huge. Not only that but they have a larger board on the bottom that you can add to. On the game board, there are resources, tunnels, lakes and even a central factory. Using your action board you interact with the game board. Choose a move action and move a piece, choose a deploy action and deploy a worker. Using a secondary action to build/place a mech. Moving your workers onto a resource allows you to use the produce action to create resources that you can use any time to pay for costs on your action board. Doing this creates a cycle of production and paying costs to improve your possibilities. You're never doing more than one normal interaction with the game board at any one given time unless you start combat. By moving your character or mechs into spaces with your opponent's pieces starts combat. In this case, worker pieces will flee and or you fight your opponent's characters and mechs using combat cards and the combat dial. During gameplay, you will draw cards with numbers bonuses and gain power with the bolster action. Combat is easy, spend power using your dial and add power cards to add bonuses to it. Each player has the dial and cards face down, reveals them and the highest numbers win. That simple. The loser takes their peace and places them at the home base. The cost is though if you force workers to flee you will lose popularity, apparently, the people of your employer don't like seeing you bully unarmed people. Lastly on the game board are encounters. These are represented by tokens and if your player peace runs into one you draw an encounter card. These are great. Each one has three choices that are tied into one another and will put you in the situation to gain something and lose something depending on what you do. They represent great extra flavor and things that can mix things up. Combat vs peace. Despite using mechs the game is only one part combat. The other two parts being production and popularity. Combat can be useful but it's not the endgame method. The game is balanced nicely to make it so that no one player can dominate in any one given area, instead of its all about taking what you can do to push past your opponents. In this way, combat is more of a tool used only when you really need to instead of an end-all solution. A player can initiate combat just with the idea of placing a star on the victory track or just when you really need to push out an opponent from a strategic spot. The same goes for resources, you can't win just doing what an econobox does. You will need to fight sooner or later and worrying about resources gives no direct advantage. Popularity, the final component is how popular your character becomes, despite seemingly small, this is the last third of the game. In this case the more your people like you the more bonuses you get at the end of the game. The end goal is to end up the richest among your peers. You will earn some gold during the game but most of it will come from the popularity track. The multipliers on this track is a make it or break it, mechanic. Being down just one tier on this track can break a win. So popularity is very important and you need to keep in mind throughout the entire game. One thing I want to bring up though is how the game is balanced so it's very difficult for any player to truly know if they are winning. No single player during this game will be able to say they are absolutely winning. Only at the final moments of calculations will anyone truly know. In the manual, it is stated that this is done on purpose. This is great because it makes for an enjoyable experience throughout the whole game. It makes it harder for those power gamers of the world to create bad situations and makes it easier for new players to enjoy themselves. There is a rule in the game that states that at no time should any player attempt to take their turn calculating the other players. If any player takes more than 30 seconds gauging the other players they automatically lose 10 popularity. A very large penalty considering that's more than half possible. Overall I have really enjoyed this game despite my previous fears and recommend the base game for any player. For people who end up a fan than buying the expansions is definitely worth it. I got this game for 60, a great buy for a game you can easily spend 90 to 100 for at your local shop. The components despite being cardboard, plastic and wood are well made. The components even play into the rules a little to help smooth certain things over. This game is best for serious board game players but definitely accessible for people who are more casual. So give it a try and play on.
Scritto da: Steve Grant
Great game
Great game I really like it I've been playing it everyday I haven't been able to win but my friend that plays with me she beats me every time I'll be glad when I get the expansion I recommend this game to anybody it's great really like it
Scritto da: Luke Marrs
Behold!! Gaze in amazement, as you have stumbled upon the greatest board game, in all the ages!
Behold!! Gaze in amazement, as you have stumbled upon the greatest board game, in all the ages! Prepare yourself to be immersed in a glorious steam-punk reality of endless wonder! You my friend, are about to embark on the intrepid journey that is.... Scythe!! With the expansion pack, choose from 7 different factions, and 7 different game boards to set forth on your quest of glory! Boost your defenses, conquer your surrounding land, and take no prisoners from your enemies! I've currently played well over 100 games of scythe, which probably clocks in close to 150 hours of total game time. I can honestly say it is THE most fun board game I've played, and I'm still not tired of it. Many other board games I will vouch for as being amazing, and I've played them several times over, but at some point, even those games become a little stale, and the gameplay itself becomes boiled down to a science. Such is not the case with scythe. It's got just enough random elements to keep it fresh and new every time you play it, without making it so random that you have no control over the outcome. It's the perfect blend. And now with its most recent expansion "Wind Gambits" the game has evolved anymore. But for newcomers, don't let the expansion intimidate you. I highly recommend playing the base game of Scythe for all it's worth (which is a TON) before worrying about playing with the expansion. I am an avid board gamer, and this is truly a one of a kind game that I have yet to become bored with, and I have yet to dice up into a science. Every single game will have you attempting new strategies, and exploring new options to declare yourself the victor. One of the most exciting parts of Scythe is that when the game ends, rarely will there ever be a distinct winner before the final points have been carefully calculated. There is a Scythe app on iOS and Android that I highly recommend downloading for deciding factions at the beginning of the game, and tallying score at the end. Without going into game play detail (I'll leave that to the rulebook) What I can say is that Scythe is, on the surface, a very complex game, but once you get your feet wet and play it, it really isn't too terrifying to learn. There's only so much you can do per turn, and once you run through it a few times, you begin to see the gears of the game click and turn, and you'll have a well running engine of a faction in no time! If you're just starting out with a group of people who are also new to the game, you're going to have your questions and missteps along the way where you might find you weren't playing certain rules down to their very exact intent, but this is perfectly fine. A lot of the fun in Scythe is discovering all the things you missed, or even may have been doing incorrectly, and changing up your game for the next time. For the most part, Scythe is an incredibly balanced game. If you get into a rhythm of playing with a core group of people, you'll start to realize the few imbalances it has *cough* Industrial Rusviet *cough* and learn to play around them. Again, figuring out what each faction is good at, how to make it work with your unique play mat, and formulate the best plan of attack, are just a few of the things that make Scythe such an immersive and brilliant game that will have you wanting to re-rack the game again and again. Hour and half to two-hour sessions seem like mere minutes when you really start grasp how fun the game is. If I had one gripe about the game, it would be the amount of players that can play. It's nice that Scythe can include 7 players, especially if you have a lot of board-game savvy friends who all want to be included. But be warned! 6 or 7-player games of Scythe tend to drag on, and when that happens, more often than not, one if not more people will lose interest, and thus become unenthused with the game. And nothing kills the fun of a game, like some one who is currently playing the game and not giving a crap about it. So if you have 6 or 7 brave souls willing to stick it out, it's best that all parties involved have a vast knowledge of the game, and indeed the actually WANT to play, knowing full well what they are signing up for. The sweet spot for Scythe, seems to be around the 4-5 player mark. The games are long enough that you don't feel cheated out of an epic board game experience, but short enough that the ADD in your friends doesn't start to show itself, and manifest into playing candy crush on their phones in between turns. Scythe is a massively wonderful game of strategy that I would absolutely suggest to any board game enthusiast looking to play one of the greatest games of all time. If new to board games, I would suggest watching several Scythe tutorials on the internet or playing with some one who has played before and has a good concept of the game. Again, it's complex, but not so much that I would say anyone wanting to learn the game, wouldn't be able to, regardless of their prior knowledge of board games. If you're willing to invest a little time to learn this game, you won't be disappointed!!
Scritto da: Will
Takes a bit of patience to learn initially, but worth it
This is an excellent game that I’ve played several times a week with my girlfriend and roommates since I got it. Once you pick up the basic rules, it’s incredibly addicting. I’ll probably pick up an expansion in a month or two, but I feel like the base game has tons of mileage left.
Scritto da: Robin Alain Nault
Amazing game
I can play this game over and iver
Scritto da: George
Challenging yet brilliant board game
I was skeptical of buying this game due to the high price but after reading a few reviews I went ahead. It was delivered in a protective box, very well packed by Amazon and on time. The game is for 14 years and higher but my 10 year old plays it well after a few days with my older son. The game centers around building resources, collecting rewards and the engaging in war between different fractions, taking almost 2 hours played by maximum of 5 players. There are also expansion sets which can be brought separately. All the materials are top notch with detailed tutorials explaining everything. An excellent game for kids and adults alike. There are also videos online providing all explanations.
Scritto da: Lerxstfan
This game draws you in, eventually.
First of all, I'm a 58 year old Modeller/Wargamer, in the past playing 20mm WW2, D&D and later Warhammer fantasy when the kids got older (I also had Steve Jackson's original edition of OGRE, long lost during house moves). In the last 10 or so years I have gotten back into gaming, Axis and Allies Naval and Air Miniatures, X-Wing Miniatures. Also Munchkin, which my wife loves! So what made me buy this game? Well, obviously the production is superb, Jakub Rozalski's artwork is stunning. I like the 'alternative' history style of setting for the game, and the fact it had a set of rules for solo play. It is worth looking at 'Lines42' Automa tutorial on YouTube, as well as his tutorial for the game itself. First thing you notice is the box is hefty, full to the brim of quality components. Unwrapping all the card and unpunching all the counters takes a while. The playing Board is good quality and warp free, always a good sign. This game at first seems very complicated, but it's not, just very involved, with a lot of aspects to the play. It takes a while to set up, even in 'Solo mode', but once you pick through the various rules it plays fairly quickly, but it does take time to remember EVERYTHING you have to resolve and be aware of, whilst playing. I won't go into the gameplay because there are a wealth of videos online. I'm just going to say that, once you pick up the movement rules for the 'Automa' player (that is, your game driven opponent) this is a satisfying game, even though I haven't beaten it yet, and that's on the easy setting! Tactics and strategy is the key here, something I have yet to master, but this game will entertain those who only play once in a while and appreciate quality. Buy it.
Scritto da: Dan
Great game and lots of fun
Overall this game is great! I've had a lot of fun and has lots of replay ability for sure. A little expensive when you get into expansion etc, but I think it's worth it. Not too hard to learn either. only thing is I would 100% recommend getting an organizer for the box and there is A LOT of pieces. Also be careful opening the container that holds the resources as they are tight and slightly elastic so will fling pieces everywhere if you're not careful
Scritto da: Richard C.
Brilliant game!
This is a really great board game. Ordered it the same night after I played it for the first time. It has quite a few rules that are hard to explain. But you learn about them quickly enough as you play the game. The game presents lots of different ways of achieving objectives which gives a chance to play many different strategies. Only downside I will mention is the digital version of the game is just as good and only costs £20. The board game tends to be about £65 and you get the same. Arguably digital is better as you always have that on computer and can play online. But you cannot use Wind Gambit and Fenris expansion with digital version. So all depends on what gamer wants.

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