Ravensburger Castles of Burgundy Gioco di strategia per bambini dai 12 anni in su - 20° anniversario Alea - Commercio. Costruire. Rule The Realm!, modello: 26925 Castles of Burgundy 20th Anniversary Edition

Brand:Ravensburger

3.8/5

104.09

Tempo di gioco: 30-90 minuti. Livello di abilità: intermedio. Numero di giocatori: da 2 a 4. Adatto a partire dai 12 anni. Questo gioco è adatto per 2-4 giocatori. Questo articolo include 164 tessere a sei facce, 42 tessere merci, 20 monete d'argento (valuta del gioco), 30 tessere lavoratore, 12 tessere bonus, 4 tessere vittoria, 8 pedine, 9 dadi, 1 tabellone di gioco, 16 tabelloni giocatore, 1 set di istruzioni. Un gioco divertente per tutta la famiglia da giocare insieme. Cartone.

EAN: 4005556269259

Categories: Giocattoli e giochi, Giochi e accessori, Giochi da tavolo,

Tempo di gioco: 30-90 minuti. Livello di abilità: intermedio. Numero di giocatori: da 2 a 4. Adatto a partire dai 12 anni. Questo gioco è adatto per 2-4 giocatori. Questo articolo include 164 tessere a sei facce, 42 tessere merci, 20 monete d'argento (valuta del gioco), 30 tessere lavoratore, 12 tessere bonus, 4 tessere vittoria, 8 pedine, 9 dadi, 1 tabellone di gioco, 16 tabelloni giocatore, 1 set di istruzioni. Un gioco divertente per tutta la famiglia da giocare insieme. Cartone.
Brand Ravensburger
Country of Origin Czech Republic
Customer Reviews 4.7 4.7 out of 5 stars 3,118 ratings 4.7 out of 5 stars
Genre games, Strategy, board games
Item model number 26925 9
Item Weight 2.15 pounds
Language Spanish
Manufacturer Ravensburger
Manufacturer recommended age 12 years and up
Material Plastic
Minimum Age Recomendation 144
Number of Players 2 to 4
Product Dimensions 12.25 x 8.75 x 2.75 inches
Release date November 15, 2019

3.8

8 Review
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Scritto da: Michael McDonald
Fabulous update to an already fun game.
Just as great as the original (and quite possibly even better due to some balancing changes), I don't get the hate the new graphic design gets (icons on the yellow tiles are indeed a bit too small, but they are more intuitive now) - personally I think the game looks way more inviting. I love the trade routes expansion, it makes the least exciting part of the base game much more interesting! With a bunch of expansions added I bump my rating to 5 stars, those little twists on the base game mechanisms have reignited my love for the game once more. And I really like some balancing changes to the tiles and the new rules for the old "Monastery boards". For me this is a definitive edition of The Castles of Burgundy. A wonderful design and a quintessential medium-weight euro game. This game just always feels good to play and deserves my top rating.
Scritto da: Poiuytrew.q
Having never played Castles of Burgundy...I didn't know what I was getting into.
I rate this game 4/5, because while the game is good, the components could have been nicer, especially for an anniversary edition. The game consists of flimsy player boards, a lot of cardboard chits, and a rulebook. I could be very wrong, but I've paid less for more in other games. They also didn't spend money developing the game for this new production run, because it's already been developed. I guess if you consider the time you would have to spend to find all the expansions included in this edition, it's worth it...though the publisher has access to all that. So that's not really a production cost, but a cost of convenience. I just recently started expanding my board game collection. It started with Pandemic and The Little Prince...then 80 games later, I decided to try out Castles of Burgundy. I actually never played this game; I have only seen play-throughs of it online. There are two versions to chose from: the classic, bland version, and this newer, colorful version. This version has all the modules/expansions. But would that even matter to me if I end up not liking the game? I wasn't sure. I figured if enough people like the game it probably is a good game. A friend of mine also recently learned it and he liked it. He's in my game group, so at least one person would like the game! I got an Amazon warehouse deal on it, so I knew the box was going to be damaged. I HAD A WRETCHED TIME ENSURING ALL THE PIECES WERE THERE, but everything was fine. I wish the manual had pictures of the pieces so I could do a full account of the pieces. I ended up figuring it all out, but that was 1-2 hours of my life. I find it an interesting challenge to play the game just from reading the rules and not watching a video. I was frustrated more than once and I would put down the rulebook and do something else. This is where, "I didn't know what I was getting into." I thought this was going to be an easy game to pick up and learn in 10 minutes. I reread certain parts and was confused by the wording and I would need to read ahead to make sense of what was going on. I might have made a few mistakes, but I was able to learn the game and played the solo version just from reading the rules. I would like to add, that if you're going to try it solo the first time - read through the whole page. The solo goal is different. COULD THE RULEBOOK BE IMPROVED? Yes. The actions and set-up is NOT complicated, but the rulebook lacked diagrams I KNEW there was a goose tile because I had done the full accounting of all the tiles beforehand. If I hadn't done that and if I had played the tile, I might have just assumed it was like any other pasture tile - so it might be helpful to skim through the different tiles before playing if it's your first time. The player boards are flimsy cardboard and I can see that wearing out within the year. I wish it was nicer, especially since this is the 25th anniversary edition - there are tons of other games and they have way nicer player boards. The rulebook I know is going to get beat up and I wish that was nicer too, though it is on par with most board games. I have yet to play the game with other people and I expect the game will be a lot different. My current opinion of the game is that it's O.K. It's interesting that there is a lot of diversity in the tiles and each tile has a translation of what it means in the rulebook. There is a little bit of theme...in that you can't explore other areas unless you go by river, or you collect goods when you have a ship. Other than that, there isn't much theme to it. Super short summary of gameplay: One person rolls a white die that determines where a goods crate goes. Then in turn order, you roll two die. Then you have actions you can do based on the number on the die: pick up a tile, or place a tile from your storage area. Else, regardless of the number, you can spend the die to get workers or sell crates. You are limited by which tiles you can place, because you can only place tiles contiguous to each other and you are further limited, because you can only place tiles based on the number. I have lots of game at home and I probably would play those games first before playing Castles of Burgundy. I don't mind owning it, however. It is a "thinkier" game, lacks theme, takes more time, and has a lot of little pieces to set up. Set-up requires shuffling the tiles and put them face down, so there is a lot more set-up involved than I would like. Overall, I currently would rate this game a 7/10.
Scritto da: Edward
Ring Side Report- Board Game Review of Castles of Burgundy
Originally posted at [...], a new idea everyday! Game- Castles of Burgundy Producer- Alee Cost- ~$40 Set-up/Play/Clean-up-30 min per player (2-4 players) TL;DR-Theme, instructions, and execution hurt excellent mechanics. 78% Basics- Time to prove who the best duke is! In Castles of Burgundy, players take the roles of different dukes trying to develop their land better then their rivals. The game is divided into rounds and turns. A round is five turns. At the start of each round, new tiles are set out. Tiles represent new places to build onto your kingdom. At the start of each turn, new goods are delivered by ship to different locations on the main board, and, each player rolls two six sided dice. Each turn players get to do up to three actions. Two of these actions are controlled by dice, and, one is controlled by money. With the dice, a player can get tiles from the main board, place tiles on their own board, sell goods, or get workers. The main board has six spots for tiles representing different types of locations to develop. By spending a die you can take a good from the main board in a section on the main board that matches your number and put it in your reserve. You can also spend a die and place a location on a section of your board that matches your die AND the type of location (town, field, castle, shipping, etc). Thus placing tiles must match color and number. When locations are placed you get extra effects that range from getting free tiles, placing tiles, points, or getting good from the main board. The goods also have numbers ranging from one to six, so as an action, you can sell as many goods of the same number as the number you have on a die. Each good is worth points and money. The last action you can do with dice is spending them for workers. Workers can be spent to change the number on a die by one, increasing or decreasing the number as desired. The dice in this game are looped, so, a increasing a six by one makes the value a 1. And, decreasing a 2 by two makes the value a 6. Aside from the dice actions, a player can once per turn, spend two money to get a tile from the center board and place it in his/her supply. The player can't place the tile in his/her own board with money though. After the 5 turns, the land tiles are removed, new tiles put out, and more goods added. After 25 turns or 5 rounds, the game is over, and the player with the most points wins! Mechanics- This is a really strange one, but it's really awesome. The game is a mix of complex and simple mechanics and ideas. The game is also a mix of strategy and randomness. Here's the really strange thing: it all "works!" The workers make the randomness work. Nothing to do with the dice you have? Get workers and next time that happens you have options! You can create combos if you plan your tile placements well. I never felt cheated by options I had or didn't have because of the randomness or strategy. Honestly, this game plays well and is a blast to sit down and play. 5/5 Theme-Here things fall a bit flat. You're royalty, but I never felt like I was royalty. I enjoyed the game, but, that was more for the mechanics and less for the theme. I did feel like I was developing a town and land, but it was a bit divorced from the royalty theme. Theme is here, but, it's not that amazingly strong. 3.5/5 Instructions-These instructions are not the best instructions I've ever read. The get the point across, but I don't think they do it well. The first game we played, we only played 5 turns, not rounds, because we were all confused. Some parts of the game the rules don't do a good job of addressing important issues like how turn order works with shipping and who goes where on the board. It's not bad, but it's not great. 3.5/5 Execution- The execution is fine, but not great. The player boards are nice and well constructed. The main board is well laid out. The box comes with nice sections to divide the different types of tiles. However, the box doesn't really help you separate the different types of tiles that need to be separated since they are randomly drawn. Maybe I think different then the creator, but, I ended up using Ziploc bags to keep that stuff separated. Also, the tiles are small and somewhat hard to read. And the iconography is hard to keep track of too. Making this game a bit larger would have helped make this game that much better. 3.5/5 Summary- I liked this game. It was fun and made me think in a bunch of different ways. I played this game a few times with people ranging from 10 to 50 years old, so, the game is easy to play for a variety of ages. It scales well for different amounts of players. The major flaws come from a lacking theme, instructions needing a bit of work, and the some problems with execution. None of those are exceptionally bad, but they are not good either. But if you can look past those problems, then this will be a fun mix of randomness and strategy. 78%
Scritto da: stephane parenteau
Easy to play
Easy to learn so many options to do during your turn looks complicated but it's not really fun to play
Scritto da: Ben
Puts more focus on decisions, less on luck
Good version of Castles of Burgundy, keeps the feel but since everyone shares the same dice roll it takes out some of the luck aspect. Small box, great for travelling though the score pad is a little small for older eyes. Quality wooden components, and I like that they even included 5 pencils so you're good to go immediately. A couple of the rules are easy to get wrong but fortunately it can play solo, so the owner can make sure they understand before trying to teach it.
Scritto da: Mrs R Sullivan
Very enjoyable
Another addition to our mass of games and hasn't failed to provide entertainment for games of 2 and 4 people.
Scritto da: Michael Dean
Excellent gameplay. Poor quality build.
When bought I had never played or even seen the game before but now own the App version as well. I only play solo and the game includes specific solo rules that are based upon completion of your "Duchy" rather than just beating your high score. The game seems quite complex at first but it really isn't. You seek to build a Duchy, selecting and placing hex tiles obtained from a main board by allocating dice rolls that can be modified in intriguing and thematic ways. Turns are quick and simple although the rulebook using the words "Phase" and "Round" threw me at first. Having now seen online content comparing this "Anniversary" version with the previous one, I concur with many of their opinions. The components are only of middling quality. I particularly had a problem with the hex tiles being extremely small and very difficult to see and understand. Yes I'm not young but I even had to use a magnifying glass until I could learn what each one was. The boards are correspondingly not just small but flimsy too with a thickness that would be fine for Christmas cards. When I bought what was admittedly described as a "Collectors Edition" of another well known tile laying town/ city building game, that had hex tiles that were 25% bigger than the original and were chunky and a pleasure to handle. Castles of Burgundy is very very disappointing in component quality in what seems a stingy and cost cutting way. Anniversary should be changed to Economy. The game could be almost beautiful but it is just ordinary. All that said, I really like the gameplay and it would be a delight to both solo and competitive players. In effect I would give just 1 or 2 stars to component quality but 4 to the gameplay experience. The latter would be 5 but the integral experience of handling poor quality of the components drags this down. Pity but buy it.
Scritto da: Amazon Customer
Four Stars
Cool game.

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