Gioco da tavolo Catan (gioco base)

Brand:Catan Studio

3.9/5

83.06

I tuoi avventurosi coloni cercano di domare la remota ma ricca isola di Catan. Inizia rivelando i numerosi porti e regioni di Catan: pascoli, campi, montagne, colline, foreste e deserto. Il mix casuale crea una scacchiera diversa praticamente a ogni partita. Abilità: trading intelligente, strategia, abilità tattica, fortuna. Tipo di gioco: giochi di guerra. Per giocare con 5–6 giocatori, è richiesta l'estensione 5–6 giocatori.

EAN: 0998915989001

Categories: Giocattoli e giochi, Giochi e accessori, Giochi da tavolo,

NUMERO DI GIOCATORI E TEMPO DI GIOCO MEDIO: questo divertente gioco per famiglie è progettato per 3 o 4 giocatori ed è adatto dai 10 anni in su. Il tempo medio di riproduzione è di circa 60 minuti. DIVERTENTI GIOCHI DI FAMIGLIA PER LA SERATA DI GIOCO: uno dei preferiti a livello internazionale, CATAN è stato definito il gioco sociale perfetto. Dai un'occhiata alla nostra intera collezione di giochi da tavolo CATAN per adulti e bambini per divertirti durante la serata di gioco in famiglia. Goditi ore di divertimento interattivo e frenetico!. MINUTI DA IMPARARE E UNA VITA DA ESPLORARE: le basi di CATAN possono essere apprese in pochi minuti, ma offre una profondità sufficiente per rimanere avvincente mentre esplori strategie e tattiche per gli anni a venire. Il mix casuale crea una scacchiera diversa praticamente a ogni partita. Non ci sono due giochi uguali. GIOCO DA TAVOLO DI STRATEGIA: usa le combinazioni di risorse - grano, lana, minerale, mattoni e legname - per acquistare utili carte sviluppo e costruire strade, insediamenti e città. Ottieni le tue risorse tramite scambi, carte o dadi fortunati (anche fuori dal tuo turno). COMMERCIA, COSTRUISCI E INSEDIA: intraprendi una missione per colonizzare l'isola di Catan! Guida i tuoi coloni alla vittoria con scambi intelligenti e sviluppo astuto. Ma attenzione! Qualcuno potrebbe tagliarti la strada o comprare un monopolio. E non sai mai quando l'astuto ladro potrebbe rubare alcuni dei tuoi preziosi giochi!.
Brand Catan Studio
Customer Reviews 4.8 4.8 out of 5 stars 33,758 ratings 4.8 out of 5 stars
Department Strategy & Adventure Games
Genre Strategy
Is Discontinued By Manufacturer No
Item model number CN3071
Item Weight 2 pounds
Language English, English
Manufacturer Catan Studio
Manufacturer recommended age 10 years and up
Material Wood
Number of Players 4
Product Dimensions 11.63 x 9.5 x 3 inches
Release date April 23, 2015
Theme Science Fiction

3.9

13 Review
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91
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Scritto da: George of GigaNexus
Most Over-Hyped BoardGame of the Modern BoardGame Era .. Please Avoid & Don't Use as an Intro Game
○ Short Why This Review : I want more people to like board gaming... this bad game turns people off board gaming. Run, .. run very fast... don't say you weren't warned. ○ Short Synopsis : Way, way, way too much luck for such a long, laborious, & way overpriced game (for $68+ w expansion, you can get one or more games that are way, way, way more fun.) ○ Why This Review : Pre-pandemic, I ran the largest irl board gaming group in NJ... I think board games are a healthy way to have fun & socialize, and I would love for board gaming to become even more popular. Catan is a dated game, that easily turns meeples off gaming; and should 'never' be used as an intro to board gaming game. But even if you're not new to gaming, you shouldn't waste your time & money on this game. ○ Synopsis : Catan pretty much fails at every level, & only excels in two categories: • Schadenfreude • Masochism ○ Detailed Review: So let's take a tour of all the failures : #1 Failure :-)) Way, way, way too much luck for the length of the game! Games with a heavy luck component aren't inherently bad "per se"... to each their own, no? But, "in general", games with heavy luck are shorter, games with less luck are longer. This also tends to mirror the goals of the game for the different player demographics. Short/lucky/light gamers aren't looking for complex rules and/or playing experiences .. they want a light fun experience (usu while waiting for another game and/or while doing something else.) Conversely, long/strategic/heavy gamers are usually looking for minimal luck, because they want their decisions to matter & they want their investment in time to be worth it. Catan broken no matter which way you look at it... it's a luck game that's too long, or it's a strategy game with too much luck. There's luck in the dice rolling for resources, there's luck in which development cards you draw (no choice), and if all the players are equal level - good luck with the completely broken trading mechanism. Have a great strategy?.. managed to get lumber & brick on an 8!.. ???? ... watch the Schadenfreude of the other players as 8 fails to get rolled during the course of a game! ???? ... so, not only are you having a miserable time, but because these critical resources are now constrained, watch as the whole game slows to a crawl & trading becomes non-existent. #2 Failure :-)) No catch-up mechanism... So after 30 min, you realize you've 60 min to go & no chance of winning... does this sound like fun to you?.. if yes, well I did say this game excelled in Masochism .. if not, well, there's probably another person turned off board gaming ???? I'm not saying that every game needs to have a catch-up mechanism, nor am I saying that every game which does, does it well. The closest Catan has, is the trading mechanism... but that's not a good catchup mechanism, as it only works with equally talented & advanced gamers that can see the weighted value of a trade .. (and of course, even if they do weight it correctly luck can completely upend any careful planning). Plus, the more restricted trading is, the slower the game; which if you're not in a position where you can actually win, just makes the game more painful. #3 Failure :-)) Various mechanics "were" cutting edge... You might think this is a positive, and if you traveled back in time, it was. But another way to think of it, in today's terms; many of the mechanics were an "early alpha" release. And many, many games have taken the mechanics in Catan and tweaked/evolved/re-combined them to make much, much better games. #4 Failure :-)) Some mechanics don't really work... The trading is the biggest failure in Catan... there's no real structure given to it, & the resources are so scarce it makes trading painful at best. What success there can be, is completely up to the player "group", and not wrt the game. And in a cutthroat game, of equal level players, trading often falls apart completely contributing to the length of the game. The board layout (when done randomly) is often unbalanced ... you can often determine "who's in the running" & who's not simply by this alone. So imagine playing a 90 minute game, & having almost no chance to win due to skill, right from the start!.. I've seen a player there, & they were so frustrated, I never saw them board game again. The "robber" makes a bad game worse by having the players attack one another... and most games aren't fun with this aspect as an aside, unless the act of attacking other players is directly designed to be fun (The Dragon & Flagon) comes to mind. And since the robber is on a 7, it's the most frequent action. ## History :-)) Ok, here's where Catan has value. Do you like to goto Museums?.. Do you like to use old 8-bit tech, to relive the "Glory Days" of your youth?.. Ok then there's no doubt Catan, like the Neanderthal or the Dodo, have a place in history. One could argue, it was the 'first' mainstream euro board game to reach zeitgeist in pop culture. So while it deserves a place in history, as does Monopoly & it's 275 million copies (as of 2015), that doesn't make it a good game worth playing in modern times. ## Honorable Mention :-)) But what about the expansions?... One of the common refrains I hear from meeples who've drank the Catan Kool-Aid is that, "ok, granted there are some aspects of the game that aren't that great; but the expansions help." First, I really dislike a game where it 'requires' an expansion... when that's the case, the base game should just include the expansion. Secondly, you're throwing more money after bad; Catan is already overpriced (MSRP: $55.00, but usu seasonally averaging $32 or $46) plus then either of the two commonly recommended/overpriced expansions of Cities & Knights (MSRP: $55.00, but usu seasonally averaging $37 or $43) or Seafarers Expansion (MSRP: $55.00, but usu seasonally averaging $36 or $44). To them, I challenge, you're telling me that for $68+ the 'best' you can do for gaming value is Catan + Expansion?.?.. Also I will note that even the most fervent Catan cultist when giving the above defense, will say "help" & not "fix"... so in the end, you're looking at $68+ for a "meh" ???? game. ** $68+ :-)) Hmmm... This is off the top of my head... TransAmerica $33 Armadora $20 Love Letter $9 Sushi Go! $6 ... not a definitive, list, just top of the head stuff / first thing to pop in my mind... but way more fun, & all of which are better for beginners. ** Only saving grace :-)) It comes with two dice... Here's my recommendation, take the two dice, & everyone rolls off... highest total wins. In case of tie, all repeat the roll (go catchup mech!) until only one player has the highest total. Then make a cool game with the components, and/or use the components to replace missing pieces from other games. Was it fun?.. I don't know, but at least you saved 89 minutes of your life for a game, after which you'll ask yourself, "was it fun", and probably still have the same average answer of "meh" ????. I'll end with a favorite quote of mine... “A strange game. The only winning move is not to play.” -- Joshua/WOPR -- WarGames (1983)
Scritto da: Kathryn VC Cooper
Catan! Fav game I've ever known. Really!!!
I'm in love with this game and my friends and I all own one & agree we feel it has an addictive quality to it. So glad to have it.
Scritto da: YoSaffBridge
Great game! Can be confusing for beginners
This is a resource management game that can be enjoyed by anyone with a sense of humor - the game does require you to "steal" at times from your fellow players. I actually don't like this element of the game, but if you don't play with the robber the game just does not work, so don't feel bad about stealing - it's necessary for the game. The game brags about its awesome instructions but 5 of us grown adults played it wrong the first time and didn't realize we were doing it wrong until we played online. If you can, try the extension pack for 5-6 players. This has some added rules that make the game more fun and interesting.
Scritto da: R. Zaffke
Family game
Forgot how much fun this is. Family game night twice a week now rather than once a month
Scritto da: Heidi
Fun, competitive, missing peices
The instructions are a little confusing so I recommend watching a YouTube video first then going through the instructions. I have played so many games since and also purchased the expansion so we could have 5-6 players. ( We had missing peices so I can only have 5 players ????) I also upgraded to seafairer and it is so much fun. The reason I took a star off is because the red settlements were completely missing. I ordered some on Etsy thinking they would arrive faster and they arrived with only 4 settlements. I still don't have all the prices and at this point I have settled to use the monopoly houses. I am frustrated as I also went to our game shop to see if they had some peices with no luck. Overall, I would buy but I almost recommend buying at a store for easy return in case there are missing peices. Also there is a Catan junior!
Scritto da: Sri
Excellent strategy game
Its an excellent strategical game to play with family and friends. Beware that players can get pretty excited and angry, so make sure not to get personal on anyone.
Scritto da: Kindledisappointed
Fun game
This is a very fun game but seems confusing at first when you are learning to play.
Scritto da: Lisa G
Love this game
Played it so much that we wore it out and had to buy a new one.
Scritto da: John H Watson
It's an engaging board game for four that takes 90 minutes or so to play
I ordered this after playing it 10 times with my family over Christmas break. We had so much fun playing it with everyone we ordered a copy for ourselves to play when people come to visit. The game is not difficult, but it does require some learning and strategy to win. It is complicated enough to make every game different and to keep a bunch of nerds engaged for hours.
Scritto da: Kishore Purohit
Upgrade urself from Monopoly - Best Strategy Based Board Game
Good option to upgrade yourself if you have got bored of playing Monopoly for ages. Top Quality Product. Excellent Strategy Based Board Game for spending quality time with Family and Friends. Only negative which i felt is that the price is on higher side, hence many may not buy this. Even need to pay high price for buying expansions if you want to increase the no. of players from 3-4 players to 5-6 players or you want to enjoy its various versions / scenarios such as Seafares / Cities & Knights etc.
Scritto da: Tea_Cake_and_Gaming
One of the best games that not enough people know about
Story: I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. ​ Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do. Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen! - - - - ​ Review: The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about. This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible. On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity. Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game. After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though. When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn. Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil. Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point. Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a v
Scritto da: Davor
Fun
A fun game. Easy to learn and play.
Scritto da: Akhilesh Agarwal
Excellent quality, US import
I was a little skeptical to buy this game because it was extremely expensive so when this game was offered at a 30% discount for 2,799; I immediately bought it. Its MRP used to be 3,999 on Amazon. I was pleasantly surprised to see that the game was not a cheap knock-off but the actual import from USA. The board game pieces are of high quality and are a pleasure to play with. The only little thing that could be done better is that the punch out boards can be made such that it is easier to punch out the hex tiles / number tokens such that the art doesn't rip off. I have a little tip for those of you who may have this problem in the future - try punching out the tiles / tokens from the back such that even if the paper does rip, it will not effect the front where the art is. Overall, a 5 star rating for excellent condition, great quality and 1 day shipping.

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