Blue Orange Games Animix - Gioco di carte strategico da 2 a 6 giocatori. Consigliato dagli 8 anni in su.

Brand:Blue Orange

3.3/5

45.69

Numero di giocatori: da 2 a 6. COMPRENDE: 80 carte Animali, 30 gettoni Montagna, regole illustrate. COME GIOCARE: Cerca di segnare il maggior numero di punti giocando il giusto mix di carte animali. Gli animali che giochi nella tua penna personale segneranno punti in base a come gli altri animali sono raggruppati al centro del tavolo. Gioca un animale dalla tua mano direttamente nella tua penna OPPURE sostituisci un animale dalla griglia centrale con uno dalla tua mano. Ogni tipo di animale ottiene punti in modo diverso, quindi dovrai pianificare in anticipo!. GIOCO DI COLLEZIONE DI SET - Animix è un gioco di raccolta di set dal design accattivante con pezzi moderni e dal design artistico che sicuramente coinvolgeranno tutti i giocatori!.

Numero di giocatori: da 2 a 6. COMPRENDE: 80 carte Animali, 30 gettoni Montagna, regole illustrate. COME GIOCARE: Cerca di segnare il maggior numero di punti giocando il giusto mix di carte animali. Gli animali che giochi nella tua penna personale segneranno punti in base a come gli altri animali sono raggruppati al centro del tavolo. Gioca un animale dalla tua mano direttamente nella tua penna OPPURE sostituisci un animale dalla griglia centrale con uno dalla tua mano. Ogni tipo di animale ottiene punti in modo diverso, quindi dovrai pianificare in anticipo!. GIOCO DI COLLEZIONE DI SET - Animix è un gioco di raccolta di set dal design accattivante con pezzi moderni e dal design artistico che sicuramente coinvolgeranno tutti i giocatori!.
Brand Blue Orange
Country of Origin China
Customer Reviews 4.3 4.3 out of 5 stars 48 ratings 4.3 out of 5 stars
Genre Strategy
Item model number 09007
Item Weight 9.6 ounces
Manufacturer Blue Orange Games
Manufacturer recommended age 8 years and up
Minimum Age Recomendation 96
Number of Players 2 to 6
Product Dimensions 1.6 x 4.3 x 7.1 inches
Release date May 20, 2020
Theme Animal,Animals

3.3

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Scritto da: The Gecks
Fast Filler Card Game
Our family plays a lot of games and this is one that we've enjoyed as a quick 15 minute filler. It seems like it would also be a good game to introduce to new players (the rules are very simple), but thanks to Covid...we aren't getting out as much as we used to.
Scritto da: Aaron Shaw PhD
Easy to Learn fast 15 minute game.
I liked that this game was so fast to learn and so fast to play (Meaning each game was over in about 15 minutes). That being said, it is a pretty tactical game as you can not really predict what your opponents will do, and thus you have decide on your turn what your options are now and what you will do about it. All in all a great value for a little game!
Scritto da: New In Shrink
Surprising game that plays best at larger player counts
There is a lot that I enjoy about Animix; it reminds me of some of our other favorite small card matching games that we love. I told my wife before we started playing that it would remind her of one of our favorites, Trash Pandas, as it has similar mechanics of storing hidden cards for your score. Sure enough we both got that great familiarity that we enjoy and love and really took a fast liking to Animix. Having this small amount of hidden information from other players about which cards you are trying to store and score is exciting and fun. Adding to what we love about this is the variety of all the different animals available to incorporate into the player deck as you build it. With 8 different beautifully colored animal cards each with their own scoring properties we found we had lots of immediate replayability and fun with swapping out and making new decks each time. These scoring properties are simple patterns you try to achieve on the grid laid out on the table. Players manipulate and lock this grid into certain patterns by replacing cards from their hand with ones on the table. The other move you may make is to store a card from your hand in front of you for scoring later. Whoever has the most of any specific animal stored wins points based on how that card is played and locked into the grid. Quite a simple game and is certainly one that brings a lot of enjoyment out of multiple plays. As visually striking as the cards are and what nice quality was put into the box, it did slowly lose its appeal for us. Not through fault of the game itself, but I honestly do not believe it lends itself properly to being a 2 player game. Once you know all the animals and their methods of scoring you can easily being to predict what your opponent is going for. At this point it becomes more of a game of blocking and countering or just outright attempting to damage the scoring pattern you know they are going for. I don't mind this so much, as it was an interesting and unexpected twist to what I had thought was a cute simple game. Given chances to play this again at higher player counts did renew our interest and kicked up the fun factor quite a bit. Some of the same patterns of reading your opponents will happen at this higher player count but things are more unpredictable and following everyone's moves and feints in how they play is a much more rewarding gameplay experience. All in all a very surprising game, it absolutely has its place as a fun filler game on the shelf. If played less frequently it is okay at 2p, but really shines at the six player count the most I think. It is well priced for what you get and is totally something I can recommend. If you like set collection, a bit of strategy, possibly some subtle bluffing, and a beautiful puzzle tableau to manipulate check it out.
Scritto da: Becky
Amazing card game, clever mechanic with a great theme.
We just LOVE this game at my house. First of all the artwork is beautiful. Second the connection between the animal cards and the way they earn you points is clever and fun (the Elephant cards must be in a row, the love bird cards must be in pairs, the monkey card in a column etc...). Its definitively a brain game. Having to manage the cards you keep in your hand to try to get the majority of the animals you want at the end, while managing the cards you discard, which become part of the final grid, which will determine how many points the animals are worth (at the end)... A lot is going on in this pretty card game. I like games that challenges your brain while being pleasant to play and this one is all that and more.
Scritto da: Fuzzy Llama Reviews
Animal Card Point Mashup Excellence!
2-6 players, Competitive, Animal Card Point Mashup Designer: Mathieu Bossu Artwork: Simon Douchy Publisher: Blue Orange Games Release Year: 2020 Origin Story I’ll be honest, before I played this game I was fully expecting a super simple card drafting style game with animals. Nothing too fancy or complicated and certainly nothing that would burn my brain. Goodness gracious was I wrong. This game is the epitome of a simple strategic card game and one that will having you uttering, “whaaaaa?!” after you play your first game. Read on to see what I mean. Overview of Gameplay The game play is very straight forward. After you have a varying sized tableau of random animal cards displayed on the table before you, each player will be dealt a hand of six cards (five in a six player game). On your turn you will either play an animal card that is in your hand face down in front of you OR pluck an animal card from the tableau on the table to place face down in front of you, then replacing that freshly plucked card with one from your hand. This placed card will then get a mountain token placed on it showing that it CANNOT be plucked again. That’s it!! So, here are the key take-aways from all this plucking and placing. Firstly, when you place a card face down in front of you, you are effectively adding it to your score pile. You see at the end of the game each player will flip their face down animal cards and whoever has the most of a particular animal will be the one to gain ALL the points for that animal and in case of ties the points are split. Of course you don’t want to JUST place cards from your hand either, you will need to manipulate the tableau in such a way to maximize those delicious animals. And this is where all the plucking comes into play. When you pluck a card from the tableau you are not only maximizing your chance to score on the animal plucked BUT also the card you play from your hand to take its place is critical. By placing certain animals down you can help yourself out by increasing the value of animals and if you are extra clever you can also figure out ways to deny your opponents points from their animal cards they might be trying to score on. This will go around and around until each player has run out of cards in their hand, all five or 6 of them and then you will score. Whoever ends up with the most points wins! Components/Game Board There isn’t a game board to speak of as the entire game is comprised of cards and a few tokens. That said, the cards are of a fine quality. A little slick but they also have a good thickness to them so as not to warp and bend easily. The mountain tokens are pretty standard cardboard, a little thin but to be honest you only use these to mark which animals have been played so they work fine. Box/Storage I love the little box! This thing is super small and very easily fits into those extra gaps you may have in your Kallax shelves or book case. It has a magnetized lid that has this very satisfactory SNAP sound when the lid closes. Inside the box there is a pretty generic insert that is split down the middle so you can split the decks up but also has a nice gap in between to store the tokens so you won’t need to use any baggies. Overall I am highly impressed with the box and insert, it just works so well! Visual Appeal /Theme Visually the game looks excellent with each different animal species having its own artwork. The colors are represented fantastically on the cards to not only differentiate them from each other but also give the game a kind of relaxing feel when playing it. The theme on the other hand is lacking any real depth. Yes, we have animals and I like how the name of the game is cleverly intertwined and YES, the scoring has a bit of theme imbedded in it (lovebirds score by being paired up etc). But even with that I sit back and think that you could really just add ANY theme to this game play and it would work just fine. Of course that doesn’t really lessen this game by any means, in fact, it kind of excites me that other games using this formula might be made. Rulebook The rule book is little more than a slip of paper and based on the slim amount of rules in the game, it works! It clearly explains the two actions you can take with picture examples and on the flip side it has a nice explanation of each species scoring abilities. Super easy to pick up and play with these rules. Player Interaction/Fun Factor Player interaction is SO sly in this game! As I kind of touched on above, you can manipulate the tableau state to really screw over your opponents…BUT…..you never REALLY know just what animals they are trying to score do you? I mean, yeah you can try and keep tabs on what they pluck from the tableau to keep track but that really only works on the lower player counts. Once you get a full 6 player game going that is gonna be much, much more difficult. Ah yes, but there is another way…… I’ve found in the higher player count games you can effectively keep track of what players are working towards by just keeping an eye on how many of a particular animal card is still out on the tableau. At one point there was only a single Chameleon out so I just knew that someone was stacking those in their face down pile to score on. That method might work on some animals but other animals require a large number on the tableau to be worth more points and those are more difficult to figure out who is scoring on. Ok, so beyond my personal strategies I’ve found, the interaction is relatively low between players beyond the manipulating the tableau state. There is no trading of animals or strategizing with one another and the way you can stick it to a player by removing an animal is usually almost a secret thing. What I mean is that IF someone removes, let’s say, a wolf card and you are stacking those for points you REALLY don’t wanna yell out “NOOOOO!” and give yourself away. But even still, with lower interaction the game plays as fast as 10 minutes! Even in a full 6 player game you can blaze through a game in about that same time, perhaps more for those AP sufferers out there. So, the low interaction doesn’t really come into play here since you can easily setup another game to play and get through many games in the same amount of time it would take you to play almost any typical board game nowadays. Optimal Player Count/Replayability I can tell you I had a blast playing both 2 player and 6 player. The game plays fast regardless, HOWEVER, I will say that if playing with a higher count you will probably only be able to focus on a single animal to score on. This creates an interesting dynamic that I’ve found where multiple players will tie. Unfortunately the rules state that ties are shared so be prepared to share victories. I played a six player game once that ended in a 3-way tie……it felt rather, meh at the end. Now, at two players the game felt much more intense. The game is built in such a way that you only use the number of different animal species cards equal to player count +1. So, you are usually always going to be fighting over the same species more than likely, the key is figuring out which and WINNING. Replayability is huge here. There are 8 different species in the box and at the most you can play with 7 of them in a six player game. If playing a 2 player game you will only use three of them and each game you can mix and match different species to really change up the way you score. But beyond that, this game takes 10 minutes to play, and I can bet that you will want to play another game immediately after you finish the first one. That first game will be almost a wake-up call for you because balancing placing cards on the tableau and collecting cards in front of you is quite an interesting skill. Once you figure that out, the game really opens up to all the possible strategies. Every game I play, it just gets deeper and deeper. Positive Final Thoughts For the price and size of this game
Scritto da: Ignacio M
Sencillo y divertido
Filler divertido, fácil de transportar y sacar para cualquier grupo. Tiene su grado táctico que hace que juegues más de una partida.

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